NFO Advanced

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NFO Advanced Squadron
NFO Advanced Squadron

Contents

[edit] NFO Advanced:

[edit] Squadrons

VT-86

  • Students are called Officers Under Instruction (OUIs)

[edit] Aircraft

  • T-39 Sabreliner
    T-39 Sabreliner
    T-39 Sabreliner
  • T-45

[edit] Main Syllabus Events

[edit] Air Navs

  • Two flights
  • Back-in-the-Jet refreshers after weeks of ground school.
  • High expectations for basic air-work.

[edit] Radar Navigation (RNAVs)

  • Four simulators
    • RST-0: EP scenarios/checklist work
    • RST-1 through RST-3: identical to the flights in this block.
  • Three flights
  • Three charts: NPA12-IR37-IR40
  • Focus on basic radar work and manipulation.
  • Basic air-work (point-to-point/approaches) expectations are high.

[edit] Low Levels

[edit] Strikes

  • Flights combine alternating radar-only and visual-only legs.
    • Target leg is always radar-only
  • High level timing
  • Two Sims:
    • STS strike timing sim, high level timing only. 3 scenarios.
    • SRS strike radar sim, high level timing and VR1032
  • Three flights
  • Four Charts: VR1031-VR1032-VR1050-VR1059
    • OUI responsible for getting to Entry Point within two minutes of reserved time.

[edit] Composites

  • OUI uses all available tools in order to get on target on time
    • Radar/Visual student dependent
    • Students allowed to tell pilot to "œfly to that tower" or "follow that road" etc.
  • OUI chooses turn-points for charts
    • Only given the AP1B route and the target.
    • Six Charts: IR083-IR723-VR189-VR1182-VR1056-VR1055
    • Three sims:
      • CST-1: IR083
      • CST-2: IR723
      • CST-3X: Show-N-Go
        • Show up the morning of and plan the flight before the Sim.
    • Five flights
      • Real World Timing
        • No clock hack at the beginning of the route.
        • OUI will work backwards from real world Time on Target to establish entry, takeoff, walk, and brief times.
      • High-level timing.
        • OUI responsible for getting to entry point within 5 minutes of reserved time
          • Along the route, OUI must be able to make up minutes early/late to the entry point.
      • Check ride: Show-N-Go

[edit] Re-Attacks

  • Introduction to Strike Fighter
  • Four sims
  • Two flights
    • It's easier in the jet than it is in the sim.

Selection

  • Marine/Navy Options:
    • F18 Hornet
    • EA6B Prowler
  • Air Force Options
    • F15 Eagle
    • B1
    • Prowler then F15 follow-on
    • B52

[edit] Strike

  • Marines and Navy OUIs who select Prowlers go directly to the T-45 upon selection.
  • Air Force OUIs who select B1s or B52s are awarded their wings upon selection.

[edit] Strike Fighter

  • Strike Fighter syllabus is for those Marine/Navy students who select Hornets or those Air Force students who select F15s or Prowlers with F15 follow-on.
  • Conversions
  • Advanced

[edit] T-45

T-45 Gosshawk
T-45 Gosshawk
[edit] Nine Sims

Sim events are conducted at Meridian NAS in MS until the sims get running at NPA. OUI will spend around two weeks in MS. At Meridian, the instructors do not expect you to brief the flights, and the board is very abbrieviated compared to VT-86 standards. At least one full brief is expected before returning to Pensacola. There will also be opportunities to observe a flight while there.

Sims 1-4: Flown by the SNFO. They are largely to familiarize the OUI with checklists and local procedures to enter the Gator MOA

  • Checklists, Instrument Departure, Enter/Exit Gator MOA, ASR or PAR approach, Instrument Departure, Basic instrument maneuvers such as level speed change, timed turn, unusual attitudes, etc. Consult master curriculum guide for maneuvers conducted during each sim event.

Sims 5-9: Create jet logs and DD-175s for these events and fly to the respective airfields, shoot an approach, and RTB with a stop in the gator MOA. Usually the event involves an emergency or two, and the flight doesn't actually make it into the MOA, or back to NPA.

[edit] Fifteen Flights

4 Contact Flights

  • Basic airnav procedures, checklists, back-in-the-jet. Enter the MOA and conduct unusual attitudes.

3 Section WEPS Flights

  • WEP-1 Flys to the MOA and execute a breakup and rendezvous at 250 knots, and 300 knots, then a tail chase from lead and wing. RTB with two approaches.
  • WEP-2/3X: two-ship low-level flying either the VR1021 A-E (including Pt 1E at the Lock and Dam) or the VR1024 as an out-and-in. Lead swap after C on VR1021. Set up charts for 360Kts, use 60° AOB to achieve Pt1E on the VR1021 at 19+03.

6 BFM Flights

  • BFM 1 and 2 are highly demonstration.
  • BFM 3/4/5/6 are similar, with the students controlling more of the fight each time.
    • BFM 3: Max/Max/Min/Crew. For Max fights, OUI makes suggestions, IP gives guidance.
    • BFM 4: Max/Min/Min/Crew. For Min fights, IP asks questions to help the OUI come to the correct answer.
    • BFM 5: Min/Min/Auto/Crew. For Auto fights, IP acts as voice-automated autopilot and does as the OUI directs unless safety of flight deems otherwise.
    • BFM 6: Min/Auto/Auto/Crew. For Crew fights, IP and OUI work together as a crew to take out the enemy.

2 CAS Flights

[edit] Winging

  • Soft winging occurs upon completion of the OUI's final flight.
  • Hard-winging is held at the National Museum of Naval Aviation
  • Anyone is welcome to attend