CH-46



NOTE: The CH-46 pipeline is closed. There will be no further slots for 46's.

Welcome Aboard

 * Orientation Guide
 * Start studying some [[media:Ch-46 EPs 4x6-14.doc| EP flash cards. ]]
 * The LIMITS
 * The NORMAL PATTERN flown at Camp Pendleton with numbers.

Preflight/108
Here's the preflight procedure with gouge numbers added. It follows right along with your Preflight guide so you can just pencil in the gouge numbers in the margins to improve the guide.

Your 108 will concentrate mainly on the preflight and being able to regurgitate the numbers/limits associated with each component.

The 108 will also focus heavily on your load/comp. So be thoroughly familiar with what the numbers mean and have one prepared prior to the brief.

Checking In
You will be working for HMM(T)-164, the Knightriders, when you get here. The duty officer is another lieutenant who probably checked in about two weeks before you. If you have any questions call the duty desk at 760.763.0517 to reach the duty officer.

Camp Pendleton has three gates (that you are likely to use) one is commonly referred to as the "Main Gate" which is on the southern most point where I-5 and Camp Pendleton meet. This gate is also the closest to the airfield. Go in this gate and keep driving straight it will be on your left after about ten minutes. You can't miss it. As you approach, note the fire station across the street, this will be used as a reference often. 164 is the last squadron on the airfield (farthest north). The easiest method is to keep going on the main road (Vandegrift) to the last stoplight for the air station (just after the fire station) and then go in that last airfield gate. You will need your ID for the guard and then turn right, go to the end and park. Go in either of the last two doors and then go up to the second deck. You will want to go to the S-1 first. If you went in the northernmost door they are directly in front of you. The other two Pendleton gates you might use are the Oceanside gate (back gate) this is the quickest way to main side (all shops but the commissary are located on mainside), and if you wind up lodging anywhere near 76 this is probably the fastest way to work. There is also the fallbrook gate, which is at the top of the base and leads into the town of Fallbrook.

People often try and check in late on Friday's. Trouble with that plan is the CO and XO are not always there late on Fridays so you may only be able to go sit in the consolidated admin (this always takes at least an hour) in your Alphas. Then you will have to come back on Monday, again in your Alphas. Check in earlier, that way once you see the CO/XO you can get into Utilities. The Wing wears deserts, sleeves up. You will wear deserts until you are on the flight schedule (Sims). Find out who is checking in with you so that you all are there at the same time, the CO/XO are not going to give their spiel 3 times, they'll make you wait for the others so if you can all be there at the same time you will get in and out faster. The check in process usually takes all of one day and then there will still be some things to do for the remainder of the next week. Arrive at the sim building as a group too so they can do your welcome brief once. You will have CBT's to do and possibly some classes to take.

When you schedule your movers to arrive (unless you did a DITY move) sniv that day and make sure there is someone at your house ALL DAY regardless of when they tell you they will be there. If they show up and you aren't there they can take the day off and make you pay for them to come back. Insist that they unpack. It's their job and you are expected to sign that items aren't damaged and that is tough to do if things aren't unpacked. The movers should also dispose of all the packing materials and boxes.

Treasure Hunt
The first thing they are going to do is send you on the usual check-in treasure hunt. This map might help: Directions

=CBT's, Sims and Systems= The computer based trainers are very tedious but all your sim briefs will be based on this information so you are going to learn it now or learn it then. All that matters is that you pass the tests (80%) so learn what you need to do that. Don't do the optional lessons; they are on systems that no longer exist.

Sims are in the building cattycorner from the CBTs. Your T&R manual will list a system to brief for each of your sims. However if there are two RAC's (as opposed to you and a Refresher) together you will be expected to brief two systems. Typically you can just go through the CBT and practice drawing the whole system, and know the limits and EP's associated with that system and you'll be good to go.

Prior to attempting the start memorize the checklist verbage.

There is an (incomplete) alphabetical list of discussion items.

Here is a [[media:FAM Stage NATOPS Briefing Gouge.pdf | FAM Stage NATOPS Briefing Guide]]

SIMS

FAMS

INST

NAV

CAL

FORM

EXT

TERF

NS

WARNING
'''Chances are at this point that it's been more than 60 days since you first took the open book NATOPS test and you'll need to take it again prior to your closed book exam. You MUST have both done prior to your 192! There is also a NATOPS evaluation card located within DOSS or just outside their door. This must be filled out prior to your 192 brief. Information to fill out will come from DOSS and also your logbook.'''

SREV

REV

EP Quiz